
It’s definitely a bargain to get 3-5 hours of gameplay at $8.99, but I find it hard to recommend to anyone outside that small crowd. The problem is that for anyone except serious fans of roguelikes, it’s not going to hold any real appeal. Which is too bad, because despite all the things holding it back, Bard’s Gold is not half bad. No real incentive to keep playing, other than unlocking and maximizing all the upgrades. Unfortunately, all you get by beating the game is the Contract of Reaper, which randomizes traps more yet gives you more money.

I felt the game was starting to hit its stride towards the end, and even thought I would unlock more worlds after the boss. What was more frustrating was realizing that the 4th World was the last one. This wasn’t actually that bad, since I grew to enjoy the simplistic yet hardcore gameplay.

Unlike Rogue Legacy, there is only one class in Bard’s Gold, and that’s the titular Bard. Which brings me to my biggest complaint – the lack of variety. Until next time, Tinkerbackers! And keep up the good work, WayForward! That said, if you’re a fan of Shantae, you can’t go wrong with Half-Genie Hero for $19.99, and I’m very happy to have finally been able to play this gorgeous HD game on my Wii U.
#PLAY THE ACCLAIMED 2D ACTION PLATFORMER RUNGUNJUMPGUN NOW SERIES#
There is some replay value for completionists, and there are also art pieces to unlock, Hero-Mode and even playing through the game as Risky Boots herself! Half-Genie Hero mostly made good on all of my vast expectations, though I do hope that the next game in the series is more like Pirate’s Curse. I managed to beat the game in five and a half hours with 84% completion (though I did manage to get the good ending). That said, I definitely enjoyed my time with Shantae Half-Genie Hero. I can’t explain why without going into spoilers, but I just felt it would have helped players to have a bit more backstory to push things forward. Although no Shantae game is really known for its deep plot, I felt that the plot in Half-Genie Hero was a bit haphazard compared to Pirate’s Curse, at least until the twist at the end of the game.
